Warp Drive


Last edited 16 days ago by Chad.

Warp Drive is the late game engine tech in SFC2. Every level adds 30% to the speed of any ship running a Warp Drive, the biggest per level bonus of the three engine techs, and it gates the five heaviest units in the game.

You research it from the Research page like any other tech. The level is account wide, so research it once and every planet you own has it, including colonies you found later.

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What it does

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Two things.

  • It makes Warp Drive ships faster. Every level adds 30% of the ship's printed base speed. It does not compound, so level 5 is two and a half times base speed and level 10 is four times base.
  • It unlocks units. Five ships list a Warp Drive level as a requirement, and a sixth, the Ares Class Bomber, swaps its engine over to a Warp Drive at level 8.

That is the whole list. It does not touch cargo capacity, hull, shields, weapons or fuel burn, and despite the name it has nothing to do with the Warp Gate.

Requirements

Research Lab level 7, on the planet you start the research from, and FTL Tech level 3. Those are the only two requirements, and they are the same at every level.

Research Lab 7 is the real gate. FTL Tech 3 is cheap and most players have it long before the lab is tall enough.

What it unlocks

Unit Needs Warp Drive Also needs
Athena Class Battleship4Shipyard 7
Hades Class Battleship5FTL Tech 5, Laser Tech 12, Shipyard 8
Prometheus Class Destroyer6FTL Tech 5, Shipyard 9
Zeus Class8Energy 11, Plasma 9, Laser 14, Weapons 11, FTL 9, A.I. 12, Shipyard 12
Hephaestus Class Attack Platform9Particle 10, Armor 12, Weapons 12, Shield 12, Expedition 8, Shipyard 13, Foundry 3

Level 4 is the one that matters. The Athena is the most cost efficient heavy ship in the game and it is where most players' real fleets start.

The Ares Class Bomber is not on that list. It never needs Warp Drive to build, only Pulse Drive 6. What Warp Drive 8 does to the Ares is swap the engine it flies on, covered below.

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The More Info button on the Research page opens that list for any tech, with a green dot next to everything you already qualify for.

Ships that use it

Five ships run a Warp Drive for their whole life:

Ship Base speed Cargo Fuel
Athena Class Battleship10,0001,500500
Hades Class Battleship10,000750250
Prometheus Class Destroyer5,0002,0001,000
Zeus Class1001,000,0001
Hephaestus Class Attack Platform901,000,000,000450,000

The Ares Class Bomber joins them at Warp Drive 8. Everything else in the game runs a Jet Drive or a Pulse Drive, so Warp Drive levels do nothing for them.

The Zeus and the Hephaestus sit at 100 and 90 on purpose. They are moon sized and they crawl, and Warp Drive is the only tech that ever makes moving them less of an ordeal. A deployed Hephaestus platform relocates on the same number: ten solar systems takes about 5 hours at Warp Drive 9 and about 4 hours 10 minutes at Warp Drive 15.

Speed by level

Warp Drive Athena / Hades Prometheus Zeus Hephaestus Ares*
base10,0005,000100904,000
113,0006,500130117on Pulse Drive
216,0008,000160144on Pulse Drive
319,0009,500190171on Pulse Drive
422,00011,000220198on Pulse Drive
525,00012,500250225on Pulse Drive
628,00014,000280251on Pulse Drive
731,00015,500310279on Pulse Drive
834,00017,00034030617,000
937,00018,50037033318,500
1040,00020,00040036020,000
1143,00021,50043038721,500
1246,00023,00046041423,000
1349,00024,50049044124,500
1452,00026,00052046826,000
1555,00027,50055049527,500

*The Ares runs a Pulse Drive until Warp Drive 8. After the swap its base becomes 5,000 and it scales off Warp Drive like everything else in the table.

There is no level cap, so the pattern keeps going: every extra level is another 30% of the base figure.

You never have to work any of this out yourself. The Shipyard prints both numbers on every ship. Base is the printed speed, Current is what your techs have made of it.

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That is a Hades at Warp Drive 8. Base 10,000, current 34,000.

What the speed actually buys you

Travel time does not fall as fast as speed rises. The game takes the square root of the distance over speed, so one level of Warp Drive off a fresh ship is about 12% off the clock, and doubling your speed cuts about 29%.

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Same 25 Hades, same trip, three levels of Warp Drive apart. 36% more speed bought 14% less time, and the hydrogen bill did not move.

A Hades flying ten solar systems inside its own galaxy at 100% speed:

Warp Drive Speed Flight time
525,00035m 20s
628,00033m 24s
834,00030m 19s
1040,00027m 57s
1246,00026m 04s
1555,00023m 51s
2070,00021m 09s

Two things to keep in mind:

  • A fleet always moves at the speed of its slowest ship. A 34,000 Hades sent alongside a 90 Hephaestus gets you 90.
  • Warp Drive levels do not change your fuel bill. A fleet of nothing but Warp Drive ships burns the same hydrogen at level 5 as it does at level 15.

The Ares swaps engines at level 8

The Ares Class Bomber is built around a Pulse Drive. The moment your Warp Drive hits level 8, every Ares you own switches over. There is no button and no warning. Its base speed rises from 4,000 to 5,000 and it starts scaling at 30% a level off Warp Drive instead of 20% a level off Pulse Drive. Fuel does not change.

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That is the same Ares one level of Warp Drive apart, on an account sitting at Pulse Drive 8. Current speed jumps from 10,400 to 17,000 overnight.

Three things follow from the swap:

  • Warp Drive levels 1 to 7 do nothing at all for your Ares fleet. It is still on a Pulse Drive there.
  • After the swap, Pulse Drive levels do nothing for your Ares fleet either. You still need Pulse Drive 6 to build one and that requirement never goes away, but if the Ares was your reason for pushing Pulse Drive past 6, stop.
  • The swap is only a downgrade if your Pulse Drive is at 17 or higher when Warp Drive reaches 8. Below that the Ares comes out faster, and one more level of Warp Drive settles it either way.

What it does not do

  • It does not unlock the Warp Gate. That building wants FTL Tech 7 and a Lunar Base. Warp Drive is not in its requirements at all. The two just share a word.
  • It does not touch missiles. Missile range comes off Pulse Drive and missile flight time is a flat rate. Warp Drive has no part in either.
  • It does not change fuel consumption. Not for Warp Drive ships and not for the Ares after its swap.
  • It does not add hull, shields, weapons or cargo. Speed and unlocks, nothing else.

Cost

Level 1 costs 10,000 ore, 20,000 crystal and 6,000 hydrogen. Every level after that doubles all three. That first level alone is five times what Pulse Drive level 1 costs, which is a fair warning about the rest of the track.

Level Ore Crystal Hydrogen Speed bonus Ore so far Crystal so far Hydrogen so far
110,00020,0006,000+30%10,00020,0006,000
220,00040,00012,000+60%30,00060,00018,000
340,00080,00024,000+90%70,000140,00042,000
480,000160,00048,000+120%150,000300,00090,000
5160,000320,00096,000+150%310,000620,000186,000
6320,000640,000192,000+180%630,0001,260,000378,000
7640,0001,280,000384,000+210%1,270,0002,540,000762,000
81,280,0002,560,000768,000+240%2,550,0005,100,0001,530,000
92,560,0005,120,0001,536,000+270%5,110,00010,220,0003,066,000
105,120,00010,240,0003,072,000+300%10,230,00020,460,0006,138,000
1110,240,00020,480,0006,144,000+330%20,470,00040,940,00012,282,000
1220,480,00040,960,00012,288,000+360%40,950,00081,900,00024,570,000
1340,960,00081,920,00024,576,000+390%81,910,000163,820,00049,146,000
1481,920,000163,840,00049,152,000+420%163,830,000327,660,00098,298,000
15163,840,000327,680,00098,304,000+450%327,670,000655,340,000196,602,000

Crystal is the pinch. Warp Drive asks for twice as much crystal as ore at every level, and crystal is the slower mine to grow. Getting to level 4 for the Athena costs 300,000 crystal all in.

Research time

Research time counts ore and crystal only. Hydrogen is free time-wise.

Hours = (Ore + Crystal) ÷ (2,000 × (Research Lab level + 1))

Warp Drive needs a lab at level 7, so lab 7 is the shortest column that can ever run it.

Level Ore + Crystal Lab 7 Lab 10 Lab 14 Lab 20 Lab 30
130,0001h 52m1h 21m1h 00m42m 52s29m 02s
260,0003h 45m2h 43m2h 00m1h 25m58m 04s
3120,0007h 30m5h 27m4h 00m2h 51m1h 56m
4240,00015h 00m10h 54m8h 00m5h 42m3h 52m
5480,0001d 6h21h 49m16h 00m11h 25m7h 44m
6960,0002d 12h1d 19h1d 8h22h 51m15h 29m
71,920,0005d 0h3d 15h2d 16h1d 21h1d 6h
83,840,00010d 0h7d 6h5d 8h3d 19h2d 13h
97,680,00020d 0h14d 13h10d 16h7d 14h5d 3h
1015,360,00040d 0h29d 2h21d 8h15d 5h10d 7h
1130,720,00080d 0h58d 4h42d 16h30d 11h20d 15h
1261,440,000160d 0h116d 8h85d 8h60d 22h41d 6h
13122,880,000320d 0h232d 17h170d 16h121d 21h82d 13h
14245,760,000640d 0h465d 10h341d 8h243d 19h165d 3h
15491,520,0001280d 0h930d 21h682d 16h487d 14h330d 7h

The usual research rules apply:

  • The lab that counts is the one on the planet you press the button from. Once you have the Advanced Research Communication Network, your labs are added together instead, one to start with plus one more for every ARCNet level. Only labs at level 7 or higher count toward Warp Drive, because 7 is the tech's own lab requirement.
  • The Research Relay alliance perk divides the time, up to half at the top level.
  • Only one research runs at a time across your whole account, and you cannot start one while a Research Lab is upgrading on any of your planets.
  • Cancelling a research in progress refunds the full cost to the planet that paid. You can also finish it instantly with credits, which costs 1.12 credits per second remaining and is free once there are under five minutes left.

Worth knowing

  • Level 4 is the first real target. Nothing before it unlocks anything, and the Athena is worth the trip on its own.
  • Level 8 pays twice. It unlocks the Zeus and swaps every Ares you own onto a Warp Drive on the same day.
  • Warp Drive has the biggest per level speed bonus in the game, but it only reaches six units. Jet Drive at 10% a level covers far more of a normal fleet, and it is a lot cheaper.
  • Four quests pay out on this tech, at Warp Drive 1, 4, 7 and 9. The level 7 one hands back 348,200 ore.
  • Like everything else you spend, the resources sunk into Warp Drive count toward your rank.

See also

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