0
200
0
The Genesis Solar Satellite is a stationary ship that orbits the planet on which it was built, beaming back down energy. Unlike the Helios Class Solar Satellite, the Genesis Solar Satellite has a 70% chance of regenerating after being destroyed and is more efficient at collecting sunlight.
The major disadvantage to a Genesis Solar Satellite is its vulnerability. Since it is stationary, it cannot be fleet saved. It also takes very little firepower to destroy, and every ship in the game has Rapid Fire against it, making it one of the easiest ships in the game to destroy.
Energy Production
The energy produced by a Genesis Solar Satellite is based on the amount of solar energy received by the planet. This is reflected by the planetary temperature. The more solar energy, the hotter the planet. Thus the output of a solar satellite can be computed from the maximum temperature of the planet, using the following equation:
| Output = | 0.5 * Maximum Temperature | + 40 |
For excel you would write it like this is the cells lets say the planet is
Temp: 0°C ~ 40°C
Production:
Energy: +30/hr
| # Helios | Formula | Result |
|---|---|---|
| 1 | =(0.5*40+40)*C27 | 60 |
Temp: -88°C ~ -48°C
Production:
Energy: +30/hr
| # Helios | Formula | Result |
|---|---|---|
| 1 | =(0.5*-48+40)*C27 | 16 |
Note: It appears the game rounds this number down to the nearest whole number.
Note that the farther a planet is away from the sun, the cooler it tends to be. Thus Genesis Solar Satelites around planets farther from the sun (e.g. the higher numbered planets) tend to have lower energy output. Genesis Solar Satelites produce the same amount of energy for each satellite independent of how many satellites you already have in orbit.
Cost and Specifications
Specifications
Hull Rating: 200
Shield Rating: 1
Weapons Rating: 1
Cargo Capacity: 0
Base Speed: 0
Hydrogen Consumption: 0
Rapid Fire
Against Genesis Solar Satellite
Charon Class Transport x 0
Hermes Class Probe x 0
Shadow Probe x 0
Zeus x 1250
All Others x 5
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