Gauss Cannon


Last edited about 2 months ago by Chad.

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The Gauss Cannon is the heavy gun of the middle game. It fires for 1,100, which is more than four times a Pulse Cannon and about a third of a Plasma Cannon, and it is the cheapest gun in the game that an Ares Class Bomber cannot rapid fire. You build it on the Defense page and it stays on that planet for good.

What one shot does

A shot takes the target's shield off first and whatever is left goes into the hull. Shields refill at the start of every round, hull damage does not. On top of that, any unit that has lost more than 30 percent of its hull can blow up at the end of a round it was hit in, and the chance is the same as the share of hull it has lost.

So one Gauss hit, at base stats before any research, does this:

Target Hull Damage from one hit Result
Artemis, Apollo, Atlas, Zagreus, Hermes, Helios, Genesis100 to 850more than the hulldead outright
Hercules Cargo1,2001,075blows up about 9 times in 10
Dionysus Recycler1,6001,090about 7 in 10
Poseidon Cruiser2,7001,050about 4 in 10
Gaia Colony Ship3,0001,000about 1 in 3
Carmanor Cargo3,6001,000survives, 28 percent is under the line
Athena Battleship6,000900survives
Hades Battleship7,000700survives
Ares Bomber7,500600survives
Prometheus Destroyer11,000600survives
Zeus Class900,000none1,100 does not get past 50,000 shield

The Poseidon line is the one the game's own Advantages note is talking about. It is a real 4 in 10, not a rounding error, and it is why a handful of Gauss Cannons ruins a cruiser raid.

There is one target it cannot touch at all. A shot worth 1 percent or less of the target's full shield bounces off for nothing, and a deployed Hephaestus platform carries 150,000 shield. A base Gauss Cannon needs Weapons Tech 4 before its shots even register against one, and even then they only chip the shield.

The one thing that rapid fires it

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The Zeus Class has rapid fire x50 against the Gauss Cannon and nothing else in the game does. Rapid fire means the Zeus gets to shoot again after it kills one, and at x50 it keeps going 49 times out of 50, so a single Zeus strips roughly fifty cannons a round without any help. Nothing at all rapid fires the Plasma Cannon, which is the trade the More Info panel is pointing at.

Here is what that costs, one Zeus against a wall of one type, matching research on both sides, averaged over 150 runs of the live battle engine.

Wall What it cost to build Zeus dies Cannons lost
200 Gauss Cannon7,400,00076%122
300 Gauss Cannon11,100,00099%85
35 Plasma Cannon4,550,00036%6
50 Plasma Cannon6,500,00090%4

Read the last column. The Plasma wall kills the Zeus for a bit over half the money and loses four cannons doing it, while the Gauss wall pays for the same kill with eighty-five. If a Zeus is the thing you are worried about, the Gauss Cannon is not the answer.

What it is actually for

The Ares Class Bomber is what people bring to knock a wall down, and it has rapid fire against every defense cheaper than the Gauss: Missile Battery x20, Laser Cannon x20, Pulse Cannon x10, Particle Cannon x10. Against a Gauss Cannon it fires once and stops.

Here is two million resources of wall, one defense at a time, against 40 Ares Bombers with matching research on both sides. Averages over 120 runs.

Wall Ares killed of 40 Wall lost Planet falls
1,000 Missile Battery3.9all 1,000every time
1,000 Laser Cannon16.9all 1,000every time
250 Pulse Cannon1.1all 250every time
250 Particle Cannon0all 250every time
54 Gauss Cannon3347 of 5410 percent of runs
15 Plasma Cannon15.4all 15every time

Same money, and the Gauss wall is the only one on the list that usually beats the raid off. It is not close either: it kills five sixths of the bombers where the next best wall kills two fifths.

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That is one run of the same fight in the in-game Calculator. Forty Ares against fifty-four Gauss Cannons ends as a draw at round six, the raid goes home thirty bombers down, and the Plundered row is empty. The 675,000 debris on the board is all from the attacker's own wrecks, because defenses leave none.

The line moves fast with the size of the raid, though. Same 54 cannons:

Ares in the raid Ares killed Gauss lost Planet falls
20all 205never
30all 3019never
40334710 percent of runs
5017all 54every time
804all 54every time

Anything up to about forty bombers dies on the wall. Fifty walks straight through it. That is what a wall is in SFC2: not a shield, a price, and it stops the people who turn up with just barely enough.

Against other fleets

The Gauss is a gun, not a body, and that limits where it shines. Against 100 Athena Battleships the same 54 cannons kill 9.9 and die to the last one, which is exactly what 15 Plasma Cannons do for the same money. Against 150 Poseidon Cruisers they kill 58 before they go. Against 40 Prometheus Destroyers they kill 4 and the planet falls, while two million resources of Missile Battery beats that same raid off outright.

Cheap cannons are bought for their bodies. There are so many of them that a raid cannot clear the planet inside six rounds, and an attacker who does not clear it gets no plunder at all. The Gauss is bought to make the attacker pay in ships. A wall that does both beats either on its own, and the Decoy and Large Decoy sit on top as extra bodies that nothing rapid fires.

Where you build it

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Defense page, same as the rest of your defenses. The planet needs a Shipyard at level 6, plus Weapons Tech 3, Energy Tech 6 and Shield Tech 1. A Shipyard cannot be built on a moon, so a moon never carries Gauss Cannons.

The row shows Base next to Current so you can see what your research has done to it. Every level of Weapons Tech adds 110 attack, every level of Shield Tech adds 20 shield and every level of Armor Tech adds 350 hull. None of it compounds, it all works off the base number. The planet above is on Weapons, Shield and Armor 10, which is why 1,100 reads 2,200 and 3,500 reads 7,000.

Build time counts ore and crystal only, so the Gauss is 35,000 build resources:

Time (hours) = 35,000 ÷ (5,000 × (Shipyard level + 1) × 2Foundry level)

That is one hour each on a bare Shipyard 6, and it drops fast. The planet in the shot is Shipyard 9 with a level 4 Foundry, so it turns one out every 2 minutes 38 seconds. Ships and defenses share one build queue per planet, you cannot cancel anything once it is in that queue, and you cannot start either while the Shipyard or the Foundry on that planet is upgrading.

There is no way to take a Gauss Cannon back down again. Deconstruct only exists for missiles.

After the battle

Defenses leave no debris, and about 70 percent of everything of yours that was destroyed is rebuilt free the moment the battle ends. The battle report lists it under Regeneration. So the 47 cannons that wall lost against the bombers are really about 14 gone for good, a bit over 500,000 resources, against the 2.7 million of Ares the raider wrote off. That is the whole argument for a wall.

The rebuild only covers fleet battles. Defenses killed by an Interplanetary Ballistic Missile are gone permanently, and a Gauss Cannon is a fat target for one.

Cost

Ore Crystal Hydrogen
20,00015,0002,000

Stats

Attack Shield Hull
1,1002003,500

Requirements

See also

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