Secret Missions are a special raid event you can run against computer-controlled enemy bases. Unlike regular missions, which are short, repeatable battles against mercenary fleets, a secret mission opens up an entire hidden location with three NPC homeworlds that you can attack and re-attack over the course of several days. Everything you can plunder from those bases before the wormhole collapses is yours to keep.
Unlocking Secret Missions
Secret Missions become available once you've built a Shipyard to level 3 or higher on the planet you're playing from. Until then, the Secret Mission entry on the Missions page will be locked. Once you meet the requirement, a "Start" button appears on its own row at the top of your missions list.
Starting a Mission
Pressing Start opens a wormhole to a hidden galaxy that only you can see. The location appears in your Galaxies view for the duration of the mission, and your fleets travel through the wormhole to reach it — meaning the trip is fast no matter where in the universe the secret location actually is. Send fleets to and from the secret location the same way you would send any attack, raid, or harvest anywhere else.
Only one secret mission can be active at a time.
Enemy Strength
Each mission generates three NPC homeworlds, each with their own ships, defenses, and tech. The enemies are scaled to your current strength: weaker players get more manageable opponents, stronger players get tougher ones, and at least one of the three bases is meant to be a real fight. Players still under newbie protection face a friendlier set of enemies than established players of the same size.
No two missions are quite the same. Fleet compositions, defenses, and resource stockpiles vary from run to run, so it's worth scouting with espionage before sending your first wave.
Mission Duration
When the wormhole opens, it stays open for several days by default. You'll see a progress bar on the Missions page that fills up as the window elapses.
As you raid the NPCs and drain their resources, the wormhole becomes progressively less stable and the timer accelerates — the more you've taken, the less time you have left to take the rest. A focused, aggressive raid will usually finish off the bases with time to spare. A slow, cautious raid risks running out of clock once the wormhole starts to destabilize, leaving resources on the table.
Plan your campaign accordingly: send your scouts early, hit each base hard once you know what you're up against, and have your cargo capacity ready before you commit.
Catch-Up for Recovering Players
If you've recently lost a major fleet and your ship strength has fallen well behind your lifetime spending, secret missions are friendlier toward you: the wormhole collapses sooner once you've made real progress, so you don't have to babysit a long timer while rebuilding. This adjustment is automatic — there's nothing to toggle. Players at the very top of the leaderboards are excluded; the elite always play on the harder schedule.
Collapsing the Wormhole
Once the timer expires, a Collapse Wormhole button appears on the Missions page. Pressing it ends the current mission and immediately makes a new one available.
You cannot collapse the wormhole while any of your fleets are still in transit to or from the secret location. Wait for everything to return home first — including ongoing harvests and any return trips from attacks. If you try to collapse with fleets in flight, the button will be disabled.
If you don't collapse the wormhole yourself, it will eventually collapse on its own. Anything still inside the secret location when the wormhole closes — fleets, parked cargo, debris fields — is lost. Don't leave loot you care about sitting on a secret-location planet, and don't park fleets there past the deadline.
Rewards
There is no fixed payout for finishing a secret mission. What you walk away with is whatever you successfully plunder from the three NPC homeworlds while the wormhole is open, plus any debris you harvest from fleets you destroy along the way.
Like regular missions, ships you send against secret-mission NPCs earn no ship destroyed points. The reward is the loot, not the leaderboard.
Notes
- One at a time. Only one secret mission can be active per player.
- No cooldown. As soon as one wormhole collapses, you can start another. There's no waiting period.
- Personal galaxy. The secret location is yours alone — other players can't see or visit it, and you can't invite alliance members in to help.
- Watch your fleets. Anything left at the secret location when the wormhole closes vanishes with it.
Comments
Parked fleets makes me think that fleets could stop at a planet
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